Sunday, September 20, 2009

Navashop

I have been writing a program, codename Navashop. Yes, writing code. A great frontier of nerdiness that have yet to explore. I started this with zero knowledge of any programming at all. I'm using a thing called Processing. Navashop is a painting application. Currently its not exactly feature packed. But its going to be awesome. Trust.
This is a portrait of John Edwards, lead engineer at ThatGameCompany. It's also a sample image showcasing the incredible abilities of Navashop 1.0. In this first iteration of this killer app, all you can do is draw one-pixel-wide jaggy lines. No fancy features. Like save, for instance. So this is actually a screenshot of the program. Haha.
Here's a sample image from Navashop 2.0. There were vast improvements in this iteration, largely thanks to Rick Nelson. Rick is an engineer at ThatGameCompany who taught me about the invaluable programming concept, "loops." And no, that is not a portrait of Rick Nelson. Navashop's most notable improvement was the ability to sample colors by holding down the option key. I also made the drawn lines thicker. You might notice there's something that looks like a color selector on the left there. Don't be fooled. It's just the background. You can't actually shift the hue with that slider. You can, however, see the currently selected color update in that little square on the left.
This is a sample image created in Navashop 3.1. Notable new features include: variable brush size controlled with hotkeys, a color selector that actually works (to a certain extent), brush stroke transparency, improved line drawing math...and a sweet bomb button. If you click the bomb, it will clear the image...great for starting over without having to quit and re-open the program. This iteration reads information from a wacom tablet about pressure, allowing you to paint semi-transparent strokes. That means you can blend colors, folks. In order to improve the drawing accuracy, I had to get help from two great individuals: Pythagoras, philosopher from antiquity, and Bryan Singh, game designer from ThatGameCompany. With their help, I did some real math, for the first time since high school.
Navashop 3.1 is unfortunately Mac only right now, because of something to do with a tablet library. But I think I can fix that.... maybe. There are a lot of great features in the line up for Navashop 4.0... however I currently have no idea how to implement them! Before Navashop 4.0 is created, i will need to understand something known as... the back-buffer. So it may be a while. Check back later for updates.

Cloud Panoramas




composit digital photographs. '09

Wednesday, August 26, 2009

Sketchbook: Cape Kid


pencil on paper. '09

MS Paint Allosaurus Rendering


digital painting. '09

Tuesday, August 18, 2009

Choua's New Reel

Choua has a new reel showcasing a lot of strong work. be sure to check it out in youtube-high-quality-mode glory.

Monday, August 17, 2009

DIETOTEN GALAXIA DELECTUS MUTANTE


This is the teaser image for the short film DIETOTEN GALAXIA DELECTUS MUTANTE. I will be creating it in my spare time, and it is currently in pre-production. It is based on the amazing original comic of the same name created by my brother, Mike Nava. Check out his work on his two blogs: Oil Smudger and The Evil Majin. More information and updates will follow!

Painter Practice



digital painting. '09

Saturday, August 8, 2009

Bee


digital photograph. '04

Tuesday, May 26, 2009

Narita Airport, Terminal 95


nintendo ds painting. '09

Todaiji Temple Gate in Nara


pen on paper. '09

Choua at Nishi Hoganji Temple in Kyoto


pencil on paper. '09

Sleeping Man in Tokyo Subway


pencil on paper. '09

Monday, May 25, 2009

Joshua Tree

nintendo ds painting. '09

Ojai Living Room

nintendo ds painting. '09

Carnivore

digital paint. '08

Sunday, April 26, 2009

Horses



nintendo ds drawings. '09

Sunday, April 12, 2009

Mike and Choua


pencil on paper. '09

Tuesday, March 10, 2009

Yuko


charcoal on newsprint. '08

Sunday, March 8, 2009

Zoo Animals




pencil on paper. '08

Saturday, March 7, 2009

Figures


pencil on paper. '06

Friday, March 6, 2009

Man Crab


pencil on paper. '08

Sonia and Belinda in Chip Houghton's Class

verithin pencil on paper. '08

Knight

pencil on paper. '07

Wednesday, January 28, 2009

Flower for the PS3


I have been working on this game as the art director. It will be released in February on the Playstation 3. To learn more about the project, click here.

Self Portrait on the Nintendo DS




nintendo ds painting. '09

Monday, December 8, 2008

Football Player

digital photograph. '08

Friday, November 7, 2008

Jellyfish


digital photograph. '08

Saturday, October 4, 2008

Boats

digital photograph. '08

Epic Battle Scene from "Lady of the Ruins" Thesis


digital paint. '08

Rust Reader



digital paint, pencil on paper. '08

Friday, October 3, 2008

Robot




3D model created in Cinema 4D. '07

Thursday, October 2, 2008

Sketch of Choua


pencil on paper. '07

Flowers at Monte Alban


digital photograph. '04

Samurai


pen on paper. '07