pencil on paper. '12
I was the art director on the PS3 game Journey, formerly employed at ThatGameCompany.
Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts
Friday, September 14, 2012
Wednesday, May 30, 2012
Monday, February 6, 2012
Friday, August 12, 2011
Thursday, July 14, 2011
Shinto Sunset

digital painting. '11
I did this on the iPad using the Sketch Club app. Look at it on Sketch Club! Thanks.
Labels:
Clouds,
digital paint,
drawing,
iPad,
Landscape,
Mountains,
Sketch Club
Sunday, April 17, 2011
Wednesday, April 13, 2011
Sunday, January 9, 2011
Sunday, July 11, 2010
Thursday, May 13, 2010
Friday, February 26, 2010
Friday, February 19, 2010
Sunday, September 20, 2009
Navashop
I have been writing a program, codename Navashop. Yes, writing code. A great frontier of nerdiness that have yet to explore. I started this with zero knowledge of any programming at all. I'm using a thing called Processing. Navashop is a painting application. Currently its not exactly feature packed. But its going to be awesome. Trust.
This is a portrait of John Edwards, lead engineer at ThatGameCompany. It's also a sample image showcasing the incredible abilities of Navashop 1.0. In this first iteration of this killer app, all you can do is draw one-pixel-wide jaggy lines. No fancy features. Like save, for instance. So this is actually a screenshot of the program. Haha.
Here's a sample image from Navashop 2.0. There were vast improvements in this iteration, largely thanks to Rick Nelson. Rick is an engineer at ThatGameCompany who taught me about the invaluable programming concept, "loops." And no, that is not a portrait of Rick Nelson. Navashop's most notable improvement was the ability to sample colors by holding down the option key. I also made the drawn lines thicker. You might notice there's something that looks like a color selector on the left there. Don't be fooled. It's just the background. You can't actually shift the hue with that slider. You can, however, see the currently selected color update in that little square on the left.
This is a sample image created in Navashop 3.1. Notable new features include: variable brush size controlled with hotkeys, a color selector that actually works (to a certain extent), brush stroke transparency, improved line drawing math...and a sweet bomb button. If you click the bomb, it will clear the image...great for starting over without having to quit and re-open the program. This iteration reads information from a wacom tablet about pressure, allowing you to paint semi-transparent strokes. That means you can blend colors, folks. In order to improve the drawing accuracy, I had to get help from two great individuals: Pythagoras, philosopher from antiquity, and Bryan Singh, game designer from ThatGameCompany. With their help, I did some real math, for the first time since high school.
Navashop 3.1 is unfortunately Mac only right now, because of something to do with a tablet library. But I think I can fix that.... maybe. There are a lot of great features in the line up for Navashop 4.0... however I currently have no idea how to implement them! Before Navashop 4.0 is created, i will need to understand something known as... the back-buffer. So it may be a while. Check back later for updates.
This is a portrait of John Edwards, lead engineer at ThatGameCompany. It's also a sample image showcasing the incredible abilities of Navashop 1.0. In this first iteration of this killer app, all you can do is draw one-pixel-wide jaggy lines. No fancy features. Like save, for instance. So this is actually a screenshot of the program. Haha.
Here's a sample image from Navashop 2.0. There were vast improvements in this iteration, largely thanks to Rick Nelson. Rick is an engineer at ThatGameCompany who taught me about the invaluable programming concept, "loops." And no, that is not a portrait of Rick Nelson. Navashop's most notable improvement was the ability to sample colors by holding down the option key. I also made the drawn lines thicker. You might notice there's something that looks like a color selector on the left there. Don't be fooled. It's just the background. You can't actually shift the hue with that slider. You can, however, see the currently selected color update in that little square on the left.
This is a sample image created in Navashop 3.1. Notable new features include: variable brush size controlled with hotkeys, a color selector that actually works (to a certain extent), brush stroke transparency, improved line drawing math...and a sweet bomb button. If you click the bomb, it will clear the image...great for starting over without having to quit and re-open the program. This iteration reads information from a wacom tablet about pressure, allowing you to paint semi-transparent strokes. That means you can blend colors, folks. In order to improve the drawing accuracy, I had to get help from two great individuals: Pythagoras, philosopher from antiquity, and Bryan Singh, game designer from ThatGameCompany. With their help, I did some real math, for the first time since high school.Navashop 3.1 is unfortunately Mac only right now, because of something to do with a tablet library. But I think I can fix that.... maybe. There are a lot of great features in the line up for Navashop 4.0... however I currently have no idea how to implement them! Before Navashop 4.0 is created, i will need to understand something known as... the back-buffer. So it may be a while. Check back later for updates.
Wednesday, August 26, 2009
Tuesday, May 26, 2009
Sunday, April 26, 2009
Sunday, April 12, 2009
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