I was the art director on the PS3 game Journey, formerly employed at ThatGameCompany.
Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts

Wednesday, May 30, 2012

Girl


digital drawing done with Easy Paint Tool SAI. '12

Monday, February 6, 2012

Thursday, July 14, 2011

Shinto Sunset


digital painting. '11

I did this on the iPad using the Sketch Club app. Look at it on Sketch Club! Thanks.

Wednesday, April 13, 2011

Girl

iPhone painting. '11

Thursday, May 13, 2010

Topa Topa Mountains


pencil on paper. '10

Friday, February 26, 2010

Life Drawing Session


pencil on paper. '10

Friday, February 19, 2010

Casey Drawing


pencil on paper. '10

Sunday, September 20, 2009

Navashop

I have been writing a program, codename Navashop. Yes, writing code. A great frontier of nerdiness that have yet to explore. I started this with zero knowledge of any programming at all. I'm using a thing called Processing. Navashop is a painting application. Currently its not exactly feature packed. But its going to be awesome. Trust.
This is a portrait of John Edwards, lead engineer at ThatGameCompany. It's also a sample image showcasing the incredible abilities of Navashop 1.0. In this first iteration of this killer app, all you can do is draw one-pixel-wide jaggy lines. No fancy features. Like save, for instance. So this is actually a screenshot of the program. Haha.
Here's a sample image from Navashop 2.0. There were vast improvements in this iteration, largely thanks to Rick Nelson. Rick is an engineer at ThatGameCompany who taught me about the invaluable programming concept, "loops." And no, that is not a portrait of Rick Nelson. Navashop's most notable improvement was the ability to sample colors by holding down the option key. I also made the drawn lines thicker. You might notice there's something that looks like a color selector on the left there. Don't be fooled. It's just the background. You can't actually shift the hue with that slider. You can, however, see the currently selected color update in that little square on the left.
This is a sample image created in Navashop 3.1. Notable new features include: variable brush size controlled with hotkeys, a color selector that actually works (to a certain extent), brush stroke transparency, improved line drawing math...and a sweet bomb button. If you click the bomb, it will clear the image...great for starting over without having to quit and re-open the program. This iteration reads information from a wacom tablet about pressure, allowing you to paint semi-transparent strokes. That means you can blend colors, folks. In order to improve the drawing accuracy, I had to get help from two great individuals: Pythagoras, philosopher from antiquity, and Bryan Singh, game designer from ThatGameCompany. With their help, I did some real math, for the first time since high school.
Navashop 3.1 is unfortunately Mac only right now, because of something to do with a tablet library. But I think I can fix that.... maybe. There are a lot of great features in the line up for Navashop 4.0... however I currently have no idea how to implement them! Before Navashop 4.0 is created, i will need to understand something known as... the back-buffer. So it may be a while. Check back later for updates.

Wednesday, August 26, 2009

Sketchbook: Cape Kid


pencil on paper. '09

Tuesday, May 26, 2009

Todaiji Temple Gate in Nara


pen on paper. '09

Choua at Nishi Hoganji Temple in Kyoto


pencil on paper. '09

Sleeping Man in Tokyo Subway


pencil on paper. '09

Sunday, April 26, 2009

Horses



nintendo ds drawings. '09

Sunday, April 12, 2009

Mike and Choua


pencil on paper. '09

Tuesday, March 10, 2009

Yuko


charcoal on newsprint. '08